Quick Draw
The panel waits in red, then turns green. Press the moment it does: every answer is worth what is left of a second. Too soon is a false start — and on hard, a blue flash is a trap.
Quick Draw is a pure reaction time test. The panel waits in red for a moment that changes every time, then turns green, and the only thing that counts is how quickly you press.
How to play Quick Draw
- Watch the red panel. Do not press yet.
- The moment it turns green, press — Space or Enter, a click or a tap.
- Pressing before green is a false start, and the same round waits for you to try again.
- On hard, a blue flash is a trap: it is not the signal.
Scoring
- Every answer is worth what is left of a second: 250 milliseconds earns 750 points.
- A false start costs 100 points — and so does a press under 100 milliseconds, which is a guess made before green, not a reaction.
- Easy is three rounds, normal five and hard eight.
Tips
- Keep your finger resting on the key — moving to it costs more time than you think.
- The waits are different every round, so do not try to guess the moment.
Play it with friends
- On your own, against the characters — each plays the game by its own rules the moment it starts, so there is always somebody to beat.
- With friends, each on their own phone or laptop: one of you shows a code, the others type it in, and everybody gets exactly the same game on the same Go.
- Taking turns on one device — pass it round, and each turn is scored against the turns before.
Related
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