Flash Pairs
Every card is shown face up for a few seconds, then turned over: match them from memory against the clock. Each round is a bigger board and a shorter look. A wrong pair costs two seconds, and a round without one is worth double.
Flash Pairs tests short-term memory. Every card is shown face up for a few seconds, then turned over, and you match the pairs from what you remember — against a clock that keeps running between rounds.
How to play Flash Pairs
- Look at the board while every card is face up. The clock does not run during the look.
- When the cards turn over, find the pairs from memory.
- Each round brings a bigger board and a shorter look.
- A wrong pair costs two seconds off the clock.
Scoring
- Every pair scores, and a round cleared without a wrong pair is worth double.
- The game ends when the clock runs out or the last round is cleared.
No clock
- Choose No clock to keep the looks but lose the clock: a wrong pair costs no time and every round is played out, with nothing added for time left over. A no-clock game keeps its own best.
Tips
- During the look, learn the board in rows or in pairs of rows rather than card by card.
- If you are unsure of one card, find the pairs you are sure of first.
Play it with friends
- On your own, against the characters — each plays the game by its own rules the moment it starts, so there is always somebody to beat.
- With friends, each on their own phone or laptop: one of you shows a code, the others type it in, and everybody gets exactly the same game on the same Go.
- Taking turns on one device — pass it round, and each turn is scored against the turns before.
Related
FinClamp — skills, brain and play. About · Contact · Privacy · Terms